A new batch of Xbox 360 games have become available on the Xbox One via backwards compatibility, and this time, they aren’t all Arcade games. Which gives us something to look forward to.
XCOM: Enemy Within is coming to Xbox One Backward Compatibility today https://t.co/qPMRNrLoTQ pic.twitter.com/PyeGkpGewm
— Larry Hryb (@majornelson) June 9, 2016
XCOM: Enemy Within is easily the highlight of the four recently released backward compatible games. The game was met with mostly positive reviews and definitely worth a download if you’re into strategy games.
Also, Foul Play, MONOPOLY PLUS & SEGA Bass Fishing are coming to Xbox One Back Compat today https://t.co/qPMRNrLoTQ pic.twitter.com/E2hFJzbupU
— Larry Hryb (@majornelson) June 9, 2016
The 2013 Xbox 360 game from Mediatonic, Foul Play, is bringing it’s side-scrolling brawler gameplay to the Xbox One. The game was met with mostly positive reviews, with the biggest critique focused on the game’s repetitive nature. Monopoly Plus is basically a 3D version of the Monopoly board game except not as good.
Lastly, if you like digital fishing the SEGA Bass Fishing Xbox Live Arcade game from 2011 will have exactly what you want –
The GTA Online expansion Further Adventures in Finance and Felony, the follow-up to Executives and Other Criminals that was teased earlier this month, will be out on June 7.
Rockstar said the new expansion will give players “a giant leap up the corporate ladder,” by enabling them to expand their organizations and become CEO of their own Criminal Enterprise. Acquire a high-rise of your very own, pick up some warehouse properties, and go to war with the LSPD and your underworld rivals for access to the best stuff and the biggest profits. The expansion will offer “all new gameplay with a host of special new vehicles, exciting new features, and much more.”
We’ll have to wait to find out exactly what all that new hotness entails, however, as further details and a trailer won’t be released until sometime next week. But assuming it doesn’t stray too far from the groundwork laid by its predecessor, it will grant budding executives access to new co-op jobs and challenges, and also the ability to hire other players as bodyguards, and fire them when they get too uppity.
The age of remasters isn’t over yet, Square Enix has announced that the PlayStation 2’s Final Fantasy XII will be heading to the PlayStation 4 in 2017 as ‘Final Fantasy XII The Zodiac Age.’ The HD remaster will feature a new battle design, a revamped job system and the return to Ivalice.
In addition to that, the Zodiac Job System and Trial Mode will be featured in the game. The Zodiac Job System will integrate all the features and updates that were featured in the International Version of FFXII.
Final Fantasy XII The Zodiac Age will bring updated graphics, a newly recorded soundtrack and modern features to the game like Trophies, Share functions, auto-save, shortened loading times, overlaid location maps and more.
Fallout 4 developer Bethesda has revealed that the arrival of mods on Xbox One sparked 50 times higher traffic than PC on release day.
May 31st marked the first time that gamers would be able to use the Fallout 4 Creation Kit on console platform.
The shocking statistic was first revealed by Bethesda's official Twitter account, check it out:
Xbox traffic was 50x the initial #Fallout4 PC mod launch. It's a new world & just the beginning. New features & PS4 support in the works.
— BethesdaGameStudios (@BethesdaStudios) June 1, 2016
This tool allows you to change the game in the same way that a developer would and with that comes an opportunity to mess around with the entire landscape of the game.
One group in particular have been gaining a lot of media coverage in recent weeks, with project 'Fallout Cascadia' in the works. This will be a free modification, created by a team of developers, that is reportedly close to Fallout 3's map in size!
Cascadia is not the only modification to get excited for either. If you're interested in looking through a few more, check out our list of must-have mods by clicking here!
It has been a long time coming, but Syberia 3 is on it's way. With the release scheduled for December 1st, 2016 the developer, Microids, has released a video about the game and the development process. While the video does contain some spoilers for Syberia 2, reminding us of what happened towards the end of the game, it does also give us some insight into where we will find ourselves when the game hits our consoles and PCs.
The game will be rendered fully in 3D for the first time in the series, but will still contain a score by Inon Zur who scored the previous game as well as Fallout, Dragon Age, and Prince of Persia. Syberia 3 will also have a presence at E3 and when the game releases it will be available for PC and Mac (via Steam), as well as X-box One and PS4 in a variety of different languages.
New World Interactive has just released an update that includes a new map and a plethors of new features, fixes and improvements. The new map is called Dry Canal and was originally created by a community member.
Also included in this update is a new feature called “Capa” mode. "Capa" mode will let players get closer to the action than ever if they choose to use the roaming spectator mode. The name “Capa” is an homage to Robert Capa, one of the greatest war photographers during World War II. His images of Omaha Beach on D-Day are considered to be iconic, much of which can be attributed to his old saying, “If your photographs aren’t good enough, you’re not close enough.” Unfortunately, Capa was killed by a land mine in Indochina in 1954.
Insurgency is currently on sale as part of this weekend's Steam sale and is 85% off, coming in at a grand total of $2.24. Not bad for a game with a 91% positive Steam user rating.
Brigador, the neon-soaked isometric mech piloting game from new developer Stellar Jockeys, will be launching along with something a little odd for a brand new indie game: an audiobook. A $30 bundle on itch.io will include the game, audiobook (which is also titled Brigador), as well as the original soundtrack by Makeup and Vanity Set. On Steam, the audiobook and OST package will be sold as DLC.
The novel (which will also be available in text on Amazon) is written by Brad Buckmaster and read by voice actor . It fills out the story of Brigador’s world so the game can give full attention to all its little tanks and mechs crushing fully-destructable pixel art cities, which is fine by me. You can check out a sample below:
Why include an audiobook? “The biggest [reason] is just that we wanted to follow through on what interested us, try different things,” says Stellar Jockeys CEO Hugh Monahan. “And if this is the only game we ever make then I didn’t want to leave anything on the table.”
Monahan describes a new “arms race” among developers. No longer is the battle over who can cram the most polygons and particles into their games, but who can get players most invested. “Making a ‘good game’ feels like a starting point now rather than the end unto itself,” says Monahan. “That and there’s just a degree of spectacle at play; with how many people are jumping into independent development it’s increasingly difficult to get any kind of attention, especially on a first title.”
Designer and lead artist Jack Monahan, Hugh’s brother, adds that the novel is them putting Brigador’s story in its “natural habitat,” citing the difficulty of meshing story and game design. “Maybe we’ll try a more integrated effort next time,” writes Jack. “But for a first game on an original engine, it made a lot more sense to us than tiny talking heads and cutscene dialogue most people just want to skip as fast as possible.”
Also going on sale, independant of the special edition, is a $15 vinyl pressing of the soundtrack (listen below). All combined, the extras are the Monahans’ way of extending the potential for Brigador to entertain—“different ways to enjoy it,” as Jack puts it.
“I don’t think the multi-format tie-in approach is solely the purview of big content producers,” he says. “We’ve got our own little club, which includes a great musical artist, and a very entertaining action writer, so why wouldn’t we invite them along with us?”
Brigador is currently in Early Access on Steam, and will release in full—along with the audiobook and soundtrack—on June 2nd. That bundle can . Pre-orders for the vinyl soundtrack will be available on launch day, and the records will start shipping in August. For more, from last summer—with the caveat that Brigador has surely changed since then, and we’ll have a full review of the release version next month.
Earlier this week, Overwatch Game Director Jeff Kaplan revealed that “golden gun” cosmetic rewards will be handed out to qualifying players of the not-quite-there-yet Competitive Mode. Today, previews of those images, taken from the Korean public test realm and posted on a Korean forum, and they are very golden indeed.
As is the way with anything that appears on the PTR, these images are not carved in stone, and may not end up in the full game in their current state, or at all. But they are as described—golden and guns—and the inclusion on a big ol’ golden hammer certainly indicates that, if nothing else, this is what Kaplan was talking about.
There are 26 images in total (MasterOverwatch is probably the easiest place to see them all) and I’ve reached out to Blizzard to confirm that they are in fact legit, but I’ll quite surprised if they are not. In the meantime, you like?
Back in early March, Bear Simulator developer John Farjay said he was putting the game on ice, because it “didn’t have a great reception” on Steam (although user reviews are actually “very positive”), he didn’t feel sufficiently skilled to improve it, and he was tired of putting up with all the drama. “Can’t ignore it because that causes more drama,” he wrote, “and can’t do anything about it because that causes more drama.” But now it seems that he’s changed his mind.
The first sign that he hadn’t entirely given up on the game appeared in early April, although he clearly still regretted the decision to release the game on Steam. But he added the “Kickstarter Island” that was promised in the crowdfunding campaign, made some tweaks and fixes, got the Backer Credits in place, and even offered a look at a new area he was working on called The Campgrounds—although the “sneak peek” was really just a small, square picture of grass.
Yesterday he posted another update in which he apologized for the “previous negativity,” and indicated that even though he’s still struggling to keep up, the work is continuing apace. “There is a bug with the spooky mushroom and the door in the cave, not sure what’s wrong or what’s triggering them yet, trying to get people to send me their save file so can test it,” he wrote. “Also will try to make the night time brighter, especially the mountains but the spooky region stays dark. Tried to add a darkness slider but wow that was glitch-tastic.”
Farjay also said he has ideas for a “swamp region that will have a frog storyline,” and hopes to update the game’s website as well. Most interestingly, though, is that multiple game companies have reached out to him about porting Bear Simulator to consoles. “A few other companies offered to make toys/stuff for this game” he added. “Might b cool 2.”
It’s not the most tightly-scheduled update I’ve ever seen, and there are clearly miles to go before he sleeps—” Have no friggen idea what to do with Steam community stuff, like zero,” he wrote—but it’s nice to see that Farjay hasn’t given up.
Star Wars Battlefront’s Bespin expansion is edging ever closer (particularly for those of you who hold the season pass), and today EA finally stopped teasing and doled out the details. The expansion will include five new multiplayer maps set on Cloud City (because where else are you going to put them on Bespin, right?), featuring “iconic locations from the movie” like the Administrator’s Palace and the Carbon Freezing Chambers, as well as less-famous places like the Bioniip Laboratories, which the Wookiepedia tells us appeared in the Crisis on Cloud City book for the Star Wars Roleplaying Game.
Lando and Dengar will join the fight, as we already knew (if you’re not familiar with Dengar, he’s basically a Zaeed Massani prototype who never caught on), and the famous, gawky-looking Cloud Car will be added to the vehicle mix. The new EE-4 blaster lacks accuracy but has a high rate of fire, making it effective in closer quarters—kind of like an intergalactic MAC-10—while the X8 Night Sniper is a blaster “with decent damage, cooling power, and range,” that has the benefit of a heat vision scope that will reveal humanoid enemies even in adverse conditions.
There’s also a trio of new Star Cards to be had: Scout Binoculars that will reveal enemy units to the entire team; Shock Grenade, a grenade that does not kill, but shocks; and Disruption, a “localized disruption wave that knocks out enemy blasters, turrets, and droids.” And of course, there is a fresh trailer, so you can see all this good stuff in action.
The Bespin expansion goes live on June 21 for Star Wars Battlefront season pass holders, and two weeks later for everyone else.